Thursday, September 15, 2011

Please, Don't Be A Fanboy [Column]

Before I say anything else, I would just like to mention that the original Portal is now free on Steam. Until Monday. So, all of you cheap asses who couldn't afford it before (myself included) best start downloading it. Right now. So, without further ado, here's some writing in italics:


This is a column written for eGamer.co.za, where I have an internship. If you want to see it on eGamer instead, for some weird reason, click here.

Before you read this, I would like to point out that this is probably the strangest thing I've ever written, and the strangest thing which I am likely to write for a while. Oh well. That's what happens when you write columns at 4:30am.


Were I a lesser man this would usually be the point where I once again hate on Adam for being a Durbanite and stealing my column ideas. Luckily for Adam, however, I am not a lesser man, and everyone already knows that he is a Durbanite. He also didn't happen to steal my column idea, but that's more of a peripheral issue.

What isn't a peripheral issue, however, is the epic story of how I got given a flying high-five by Tarryn van der Byl of NAG/MyGaming via Twitter. Yes, that happened. I'm going to tell you the aforementioned epic story now. Before you say anything, bear with me here – I swear I'm going somewhere with this.

I can't actually tell you the epic story in question, however, before we give it a bit of context. So, here's some context:

I've been an avid NAG reader since about Grade 7 (which isn't as long ago as some of you may think), and when Tarryn started writing for NAG I began to follow her writings on an almost religious level. Every time I got my shiny new edition of NAG, I would open at the back to read her column, before working systemically through the previews and reviews to find which ones she had written, prioritise them in order of relative awesomeness, and then read them. And then read the rest of the magazine.

Some of you who might be feeling a little creeped out by my obsession devoted interest at this point (#pedobear?) will be glad to know that my pseudo-religious following of Tarryn has calmed down a bit over recent months. It may be more a product of a lack of this resource called cash monies than a regression of my aforementioned devoted interest, however.

The question I'm sure we're still asking here, however, is what did I find so appealing about Tarryn? I'm going to have to call 'inb4 bcoz gurl' really quickly, 'cause if anyone actually manages to get biologically interested in a gaming column because it is written by a girl, they should probably seek the attention of a specialist. Unless it happens to be of the vaguely NSFW variety, in which case you'd probably be afforded a fair trial.





But I digress.

The point I'm making here is Tarryn van der Byl was and still is one of my personal legends of gaming journalism. She wrote (and still writes, I'm sure) about some of the most arbitrary, awesome stuff ever. She uses a lot of words which sound really cool, which I don't understand at all, and she was (is) funny besides. I really just dug (and continue to dig) her style of writing.

So, imagine my surprise when on Thursday (also known as yesterday), after getting Twitter the day before (also known as Wednesday), I found out that not only did Tarryn have Twitter, but our good old friend, Caveshen, followed her. And knows her. Virtually.

It goes without saying that when I found out that Cavie knew (on a virtual level) one of my personal heroes of our games journalism generation and idols in terms of writing, I had to get out of my chair and do my little Jig of Awesomeness, which I choreographed a while back to celebrate moments like those which I just described.

Story even shorter, Cavie totally twitterduced us (like 'introduced', but via Twitter), and Tarryn totally tweeted me a (and I quote) 'FLYING HIGH FIIIIIIIIVE!'. Needless to say, my Jig of Awesomeness following this was significantly longer and more energetic than my previous one.

What am I trying to say here? Tarryn van der Byl, one of my most admired writing idols, totally tagged me in a tweet. It was awesome.

What's the point I'm making? A good question; we should move on to that, shouldn't we?

You see, while I may regard Tarryn as a quasi-deital figure, and herald her writings as text of near religious value, at the end of the day I'm still a noob who has hardly earned the write to call himself a gaming journalist, let alone say that I'm part of the South African gaming journalism community. The thought of Tarryn van der Byl actually being human only really occurred to me yesterday.

Other people, like Caveshen for example, who are part of this South African gaming journalism community, might actually know her on a semi-personal level. They probably aren't as likely to idolise her as much as I do, because they're less starry-eyed about pretty much everything to do with games and South Africans who write about them.

Yet still other people might hate what Tarryn writes, comparing it to things like stomach bile and the proverbial turd on metaphorical toilet seat of life. I'm not sure why they would, I think it's pretty awesome, but there you have it – views differ.



So wait, Duncan, what are you getting at again?”



Fanboys, dear Martin (that's my hypothetical reader, just by the way), fanboys.

As you may or may not have noticed, over this last week eGamer has been covering the Modern Warfare 3 versus Battlefield 3 debate pretty extensively (and, in my subjective opinion, pretty objectively as well), in an attempt to be able to wash our hands of this nonsense for the next little while. At the moment, the MW3 vs BF3 debate is probably the most fanboy-rife one out there, although luckily none surfaced on eGamer (who lived to tell the tale, that is).

What we learnt in the process of doing research for the articles in question, however, is that fanboys suck. They have this innate ability to degrade every comment section on the interwebs to the most deranged, facepalm-tastic flame war you're ever likely to see. Sure, they may have their benefits, and I'll talk about those in a later column, but some of them just deserve a good punch in the face (even more so than dolphins, in some instances!).

Loving something (whether it be a game or a writer) and engaging in an intellectual manner about the pro's and con's of it are, contrary to popular fanboy belief, not mutually exclusive. You can do both and, believe it or not, you won't defy any laws of physics in the process.

Like I said, I really dig Tarryn's writing. Not only do I enjoy the style, but she's been an idol to me for a good few years now, and I'm not just going to turn my back on that. That doesn't mean that I can't accept the fact that she has faults and that her writing may not be the best the world has ever seen in the history of forever, but it does mean that I stand by her and I stand by my advocation (that is totally a word. I swear) of her despite those things.

So, all you fanboys (if any are reading this. If not, please just go to a BF3 vs MW3 thread on reddit and then link them to this, so that there are fanboys reading this). Instead of loving something and crapping on, from a dizzying height I might add, everything that isn't the thing you love, how about loving something and replying to those that differ from you with something that doesn't start with a public display of your homophobia or of your intimate biological relations with their mother (she's probably like, thirty years older than you anyway – if you need to hit something that old, you should probably start rethinking your life).

Hell, it's just a thought. But then again, so is Einstein's Theory of Relativity.  

Wednesday, September 14, 2011

Levelling Up


Wouldn't you agree that there is something touching about watching a character of yours progress through their gaming lives?

Whether it be your iteration of Commander Shepard saving the universe like only he can, seeing the World of Warcraft Paladin you've ground (grinded?) your ass off for hours on end to level up hitting level 85 or, as is the case with me, your lovable (that's a loosely defined term if I ever heard one) Fallout 3 character, Tate Fortaal, progress from being a measly Vault Delinquent to a fully-fledged Scourge of Humanity...

*nostalgic pause*

Sigh. Good times those.



Anyways, the point I'm getting at here is that measurable progress is a truly awesome thing to behold, certainly in our respective avatars, but even more so in our real-life selves.

Recently (this morning, in fact) I had the opportunity to marvel at the level of progress I have made since I signed up for my internship at eGamer a few months ago. You see, we (myself and Caveshen, my editor - on a completely unrelated note, how crazy is that name?) had a feature we were co-writing (a Battlefield 3 vs Modern Warfare 3 comparison - click here to read that, by the way) due for today. In true eGamer fashion, I only found out what I was actually writing on at 8pm yesterday, as the following extract from our Google Talk conversation shows:

8:00 PM Caveshen: Okay I spoke to dean.
It's just you and I working on this.
Me: Oh hell
Cool
Caveshen: Now, there's four aspects to cover that I know of. Singleplayer, Multiplayer, Fan bases, Graphics engines. Tim will do Steam vs Origin so that's fine.
8:01 PM Caveshen: Now, either we can each take two topics and talk about it like that, or we can cover all topics from a specific perspective debate-styled. Which would you rather do?
8:02 PM Caveshen: I'm inclined to go with the former because debate-styles are hard to pull off effectively without sounding like we're just being fanboys.
Me: Yeah, I think we'll sound more objective with the former
8:04 PM Me: I'll take mp and fan bases?
Caveshen: OKAY!

Because there is this thing called 'life', which dictates that I don't have endless reams of free time to spend at my leisure, I only actually managed to start writing at 9pm. In the hour between then and my mom telling me to go to bed, I wrote the rough equivalent of piss-all. I don't think I've ever been so uninspired. Ever.

Being the honourable columnist that I am, I obeyed my mother's command and hauled my ass into bed - setting my alarm for 4am this morning, and readying myself for what would surely be an epic writing slog.

So it came to pass that my alarm did indeed wake me at the time I had specified, and after about ten minutes of dozing, I hauled my lazy ass out of bed and, with a few choice words regarding the hour, sat myself down at my PC and wrote. And wrote. And wrote.



Before I joined eGamer, I wouldn't have had a hope in hell of churning out 2,000 words of decently witty, relatively intelligent commentary (well, that's for you to decide, really - how do you think my parts of the Head-to-Head were?) in two hours. I would probably have curled up in the fetal position, cried a bit and come up with a really good excuse for Caveshen.

Since joining eGamer, however, both my writing and crisis management skills have progressed pretty significantly, to the point where I can churn out the aforementioned 2,000 words of decently witty, relatively intelligent commentary within the space of two hours.

Seeing that article now published on the site, after I woke up ridiculously early to do my part at the last minute and having managed to do it pretty well, as well, I don't think there could be a truer testament to the progression of my writing ability.

I'm really amped about my improvement so far, and I really hope that I manage to keep entertaining those awesome enough to read what I write, and manage to accrue one or two new fans along the way - who knows, maybe when I finally get my ass out of matric I'll be able to use the experience the awesome peoples at eGamer have given me a chance to acquire to actually make something of 'all this'.

Enough about all that, though (lol).



The Minecraft 1.8 patch got released today! Huzzah! If you don't know what that is, check out my last post. If you just fire up Minecraft and log in, it will do all the updating for you. If you don't have Minecraft, buy it here for 15 Euros (about R150). Trust me, it is worth it, especially with the 1.8 patch.

Hopefully I manage to find the time to get back into it... after I finish my Space Marine review, of course.

Prompted by the release of the 1.8 patch, and a post I saw on FaceBook, expect a post on why pirating Minecraft makes you a terrible person within the next few days... Just saying.

That's about all from me... have you read the Head-to-Head yet? Have you entered eGamer's FIFA 12 and Space Marine competitions?

Yes?

Good to hear.

Look out for my columnage, coming this Friday!

Duncan
Out EDIT: I almost forgot! The aforementioned Caveshen also introduced a female (inb4 'there are no girls on the interweb') reader to my blog! Whoever you are, I hope you enjoy your stay. Rock on!

Monday, September 12, 2011

Battlefield 3, Competitions, Minecraft and Space Marine!

Hey all!

It's been far longer than I initially realised since my last post, for which I do apologise. Hopefully as my time management slowly creeps to a skill level of well over 9000, I'll manage to fit these in more regularly. I've been really busy with eGamer nonsense of late, as I said in my previous post, so this blog is going to double as a portal I can use to keep you guys up to speed with everything I'm writing, everything I'm going to write, and other cool, eGamer related stuff.



So, in terms of keeping you kids up to speed, I've had two articles published in the last little while:

- The first was a Warhammer 40'000: Space Marine Preview/Hands-On, which you can access by clicking here.

- The second is a preview of the multiplayer component of Battlefield 3, which went live today. Click here to read it (it's part of a full preview article on BF3, covering both the singleplayer and multiplayer; I just did the multiplayer).

For interest's sake, I'm busy playing Space Marine at the moment (it's awesome!), and have managed to land the review for it, too (which is also awesome!), so that should tie into my preview quite nicely awesomely! Seriously, if you don't have it, get it. Or win it in a competition (we'll chat about that in a second). Or, wait a week or so for my review to come out, read that and then decide! Read my review regardless of which option you choose, by the way.

Battlefield 3 also looks awesome. But I'll chat about that in a later post - read my preview while you wait!

With all of that firmly out of the way (because if it was not-so-firmly out of the way, I suppose you would be lacking closure, or something), let's chat about competitions.



eGamer is currently running two competitions:

The first is FIFA 12 competition, which will have two winners - one person will win a copy for XBOX 360, and the other will win a copy for PS3.

How do you win? Basically, post a comment in the article explaining the competition, and then post as many (meaningful) comments as you can on as many articles as you can. It's that simple. Click here to read the article detailing the competition in more depth.

The second is a Warhammer 40'000: Space Marine competition. The entry is via a form this time, and there are a number of ways to increase your chances of winning, but they are a tad complicated and I can't remember them off-hand, so check out the article explaining the competition by clicking here. There will again be two winners for this competition, the difference being that you can choose which platform (PC, PS3, X360) you want the game on (if you win, of course). Major props to Ster-Kinekor for sponsoring us the games for the competition.

Seriously guys, the competitions are awesome. We don't have too many (less than 100, easily) entrants for both competitions, so your chances of winning are pretty damned high. I really encourage ya'll to go for it! And then share with me when you win, 'cause, you know, the Bro Code and stuff.

Anyways, enough about all of that.

You'll all be glad to know that I saved the best for last in terms of this post (given the awesomeness that has come before this, that's saying something!)...

The Minecraft 1.8 Patch has been leaked!!!

For those of you who don't know what Minecraft is, go find a dolphin and get it to punch you in the face. Or Google around a bit. For those of you who don't know what the 1.8 patch is, here's a link to a handy article with some links to a nifty video series detailing the changes.

The 1.8 patch introduces some pretty major changes to the game - strongholds, NPC villages, a levelling system, the ability to charge bow shots for greater damage, critical hits, a sprinting ability, a new mob (which teleports you if you stare at it, as rumour goes), a hunger bar, rivers, pork no longer heals health, ravines and, most importantly, pigs now have snouts. And so, so much more.



Basically, this is an absolutely huge patch, which is really going to change the game in terms of making exploring and combat both more interesting and more rewarding, adding an unprecedented level of depth to the game as a whole and making the urge to waste another week of my life building rollercoasters, using gold blocks as a foundation all the more tempting.

I'm not going to be playing the leaked version, I'd rather wait for the full release, but for those who are interested, you can download it by clicking here.

Hope all of that manages to keep you kids both excited and busy - don't forget to read my previews, enter those competitions and provide me with some feedback!

I'm going to play Space Marine now.

Duncan
Out

Tuesday, September 6, 2011

Reporting Back

My word, it's been an age.

Much as I would have loved to keep posting in the interim between my last blog post and now, I really haven't been able to find the time.

I've started taking a lot more upon myself at eGamer now - in fact, let me just show you my schedule for the next two weeks or so outright:

Warhammer 40'000: Space Marine Preview - 7th September
One rather large preview I'm not discussing just yet - 12 September
One other rather large feature I'm not discussing just yet - 14 September
Column (The Necessity of Unity in Gaming [Working Title]) - 16 September
Might and Magic Heroes IV Preview - 23 September
Hard Reset Review - No deadline, but it releases 13 September

Despite the fact that I've got a metric ass-ton of writing ahead of me, I'm pretty excited for it. I'm really loving my time at eGamer so far. My editors are really awesome guys, who give me a lot of support, feedback and freedom and are genuinely interested in both what I have to say and seeing me develop as writer. I get a platform from which I can express my views, and, thanks to the nature of the competitions eGamer runs (the more you make worthwhile comments, the more likely you are to win), I get a lot of outside opinion and commentary on what I write. I really do love interacting with my readers, so hopefully that does nought but grow in the future.

As you can see on that schedule, though, I'm starting to do previews and reviews as well as just columns.

These are kind of a double-edged blade, though, as it seems like until I get a console I may well have to buy my own games to review, and otherwise stay largely to previews. According to my editor, getting review copies of PC games is about as easy as getting out of a cage containing twenty near-starved wolves alive, after you've been plastered in bacon fat and sheep blood.

Which is to say, pretty hard.

Hopefully contacting international suppliers yields different results, though, as Steam and other such services make it far, far easier to access games and give access to games. "I should do a post on Steam sometime," Duncan said to himself.

If I manage to find any left-over time after I get through all of my writing, though, I've been given the go-ahead to experiment with Let's Plays and Video Reviews, which I'm really excited to do. Hopefully I manage to lose that retarded voice I put on during the few Fallout 3 Let's Plays I did, though.

So, there's a brief and slightly all-over-the-place summary of what's been going in my gaming/writing life of late - hopefully when I get time I make a more cohesive, more awesome post detailing with significantly more detail and wit the awesomeness I've been lucky enough to find myself in.

Before I go, here are two slapped-on thoughts:

1) Most of you have probably already read my column from the link on Facebook, but those who haven't can find it by clicking here. I'm really amped by the response it got, there were a ridiculious amount of comments (something like forty, though about half of those were mine, admittedly), so hopefully I manage to keep delivering.

2) Warhammer 40'000: Space Marine is so kewl! I've got my preview of it publishing on eGamer tomorrow, so I'll make another post and link you guys there when it arrives. I've already pre-ordered my copy, just by the way.

In other news, please pray to the machine god (Warhammer 40k references for the win!) for my hard drive. The little guy is on the verge of crashing, which would really suck with Space Marine so close to releasing. I've got a disk repair doo-dad running at the moment, though, so hopefully that sorts things out.

Duncan
Out